Magic

Magic is essentially the act of tapping into one of the supernal realms through the Abyss, and bringing some of their reality into our own. Five such realms hold the various energies and realities of magic, which have in times of mythical Atlantis been seperated into 10 different schools, referred to as Arcana.

These are: Death, Fate, Forces, Life, Matter, Mind, Prime, Space, Spirit, Time.

Paths
There are five Paths to channeling magic, each tied to a seperate supernal realm. Each holds sway over two ruling arcana, which other realms have only a minor connection to.

The Five Arcane Paths

 * Acanthus - Enchanters on the Path of Thistle, Scions of the Watchtower of the Lunargent Thorn in the Realm of Arcadia, Kingdom of Enchantment and Abode of the Fae. Its ruling arcana are Time and Fate.


 * Mastigos - Warlocks on the Path of Scourging, Scions of the Watchtower of the Iron Gauntlet in the Realm of Pandemonium, Kingdom of Nightmares and Abode of Demons. Its ruling arcana are Mind and Space.


 * Moros - Necromancers on the Path of Doom, Scions of the Watchtower of the Lead Coin in the Realm of Stygia, Kingdom of Crypts and Abode of Shades. Its ruling arcana are Death and Matter.


 * Obrimos - Theurges on the Path of the Mighty, Scions of the Watchtower of the Golden Keyin the Realm of The Aether, Kingdom of the Celestial Spheres and Abode of Angels. Its ruling arcana are Forces and Prime.

There are rumors of a Sixth lone Watchtower. But no such tower or realm has ever been discovered by a living mage thus far.
 * Thyrsus - Shamans on the Path of Ecstasy, Scions of the Watchtower of the Singing Stone in the Realm of the Primal Wild, Kingdom of Totems and Abode of Beasts. Its ruling arcana are Life and Spirit.

Arcane Mastery
Each arcana is seperated in 5 levels of magical proficiency. Each level, understanding increases and new powers become available to a mage. These degrees of understand and power are called the 13 Practices.

One dot - Initiate

 * Gain mystical knowledge and understanding of phenomena within the Arcanum's purview. Atlanteans called this the Practice of KNOWING.
 * Elementary manipulation of phenomena within the Arcanum's purview. Atlanteans called this the Practice of COMPELLING.

Two dots - Apprentice

 * Exert elementary command and control over phenomena within the purview of the Arcanum. Atlanteans called this the Practice of RULING.
 * Conceal, camouflage or hide phenomena within the Arcanum's purview. Atlanteans called this the Practice of VEILING.
 * Protect a target against attacks. Atlanteans called this the Practice of SHIELDING.

Three dots - Disciple

 * Alter the capabilities or functions of phenomena within the Arcanum's purview. Atlanteans called this the Practice of WEAVING.
 * Injure a target. Atlanteans called this the Practice of FRAYING.
 * Fortify, bolster or improve phenomena within the Arcanum's purview. Atlanteans called this the Practice of PERFECTING.